It’s no wonder that Starcraft 2 is as successful as it is, as both story-driven RTS (Real-Time Strategy) game and as one of the longest standing eSport games of all time.
Evolution of the Starcraft Franchise
The first game in the Starcraft franchise was released on March 31st, 1998. It was one of the first RTS games ever that was balanced enough to become a highly competitive game. It is one of the most influential PC eSports titles of all time. Arguably, the home of the first Starcraft game is South Korea, where it was most popular at the time. It even became a part of the country’s pop culture. It seemed like everyone and their mothers played the game in South Korea. In addition, leading up to the release of Starcraft II: Wings of Liberty, Korean Air featured the face of the franchise’s hero Jim Raynor on several of its planes.
After Wings of Liberty, which was released on July 27th, 2010, another two expansion packs were added to the franchise. Heart of the Swarm in 2013, and Legacy of the Void in 2015. However, Legacy of the Void is a standalone expansion pack and does not require previous games to be played. The games added more depth and story to Zerg and Protoss races respectively.
Starcraft II: Wings of Liberty alone has sold more than six million copies, making it the most popular online competitive RTS game of all time. In addition, as of November 3rd, 2017, Starcraft’s multiplayer mode is free-to-play. However, if you want to play through the campaign and experience the story of each game, you still need to buy each expansion pack.
Starcraft Lives on
Even though the time of RTS games has come to an end, Blizzard Entertainment’s masterpiece of a game is still the most popular competitive RTS game in the world. There’s absolutely no doubt that Starcraft will continue to dominate the scene, seeing as there is no other RTS game that even stands a chance against Starcraft’s complexity and ladder system. Now