So let’s get started with some basic information. Zerg is a race that excels at adaptability in both lore and multiplayer battles in Starcraft 2. Rather than having a plethora of castable spells or structures that can turn the tide of a fight in your favor, the Zerg instead have units that can be amassed to crush your opponent’s forces.
Each unit has its own way of
In order to make masses of units, you have to use your Queens to inject into your hatcheries. Doing this will spawn 3 additional larvae 29 seconds after the inject. So if you inject three bases, you get a burst of 9 larvae on top of the naturally spawning larvae in each hatchery. There are many techniques used to inject, so try and find one that you are most comfortable with.
I’m going to quote WinterStarcraft here: “If you don’t know when the right time is to stop making drones, you aren’t at the skill level to ever stop making drones.”
Drones are the heart of your swarm (pun intended). If your opponent has more workers than you, you’re losing 99% of the time, especially if you’re Zerg. After all, how are you supposed to make a badass alien army when you don’t have any money to do it?
Speaking of money, you should never have it. What I mean by that is you should always be spending your money, unless you are saving it for a specific reason and know you can spend all of it. If you’re not spending your money, you’re not producing. If you’re not producing, you’re falling behind. Do that for too long, and you’ll lose.
Another important thing to learn is scouting. Scouting can make or break EVERY match for you, no matter what race you play in Starcraft 2. If you scout that your opponent hasn’t gone for a second base, for example, you know that they may be going for a 1-base all-in, which means what it sounds like; they’ll send a bunch of stuff at you to kill you before you have any units made. However, you can prevent this simply by sending your beginning-of-game Overlord towards the ramp to their natural. This way, you can see units walking towards your base, if they took their natural, and (against P or T) if they walled off (used buildings to make a nearly impassable wall so you can’t harass with Zerglings).
It’s also recommended to put Overlords all around the map to maintain map control. The more vision you have, the more likely you are to see an attack before it happens and turn it around on your opponent and crush them.